Describe it.
Play it.
Share it & earn.
Free in Early Access. Check our link in description to start now!makermint.com/?utm_source=x&…Joined February 2026
63% of people vibe coding right now have no traditional development background. That number grew 520% in a year. Marketers, designers, entrepreneurs, people with ideas who used to need a developer to build anything. The barrier was never talent. It was access. That's gone — start building at makermint.com/?utm_source=x&…#VibeCoding
Google's free AI agents course just kicked off today. 1.5 million people signed up to learn how to build with AI. If you want the theory, go take it — it's genuinely good. If you want to skip straight to a finished game, Makermint handles the technical side for you. Both paths are valid. makermint.com/?utm_source=x&…#VibeCoding
85% of people can no longer tell real from AI-generated content. That was 66% last year. In gaming, the question is already live — thousands of AI-made games on Steam, most people can't spot them. The ones that stand out still aren't the most technical. They're the most specific. #GameDev
Larian, the studio behind Baldur's Gate 3, admitted using AI in early planning for their new game. Fans lost it. But the game isn't out yet, nobody has played it, and the complaint is about a tool used in pre-production. At what point does the backlash become about fear rather than quality? #GameDev
Apple just put the most powerful AI tools on your iPhone. Makes sense — people want to create on the go, not just consume. Building something used to mean sitting at a desk for weeks. Not anymore. You can already build and play games on Makermint from your phone. Try it free: makermint.com/?utm_source=x&…#VibeCoding
ChatGPT just launched automatic memory. No opt-in needed, it watches your conversations and builds a profile of you in the background. Big upgrade or big concern? #AI
Summer Game Fest is here and AI disclosure labels are already piling up on Steam. Tomb Raider got one within 24 hours of its trailer drop. Honest question: should games have to disclose AI use the way food has nutrition labels? Feels like the debate the industry keeps dancing around.
#GameDev
Shipping over complexity is exactly right I believe and that is probably what will close that gap even further. That's the whole lesson. For apps, Lovable is probably your fastest entry point, you basically describe what you want, it builds it. No stack to learn (which is always good was there are so many things to learn nowadays).
We work on the games side so for quizzes and interactive experiences Makermint is our answer, but for a habit tracker Lovable is where I'd start. How do you see your habit tracker, with which features? Curious about the idea :D
Microsoft Build is happening today. Thousands of developers watching AI announcements. Meanwhile a solo builder vibe-coded a game and made $1M in 17 days. The gap between watching and building has never been smaller. What would YOUR first project be?
#vibecoding#NoCode
Microsoft Build opens today. The whole conference is AI agents, Copilot upgrades, enterprise workflows. That's where the serious money is talking. But also this week: a vibe-coded multiplayer game hit $1 million in revenue in 17 days. Big stages are discussing AI. Quiet builders are already winning with it.
If you want to build your first game in 10mins, try makermint now! makermint.com/?utm_source=x&…
"Vibe coding" is now the Collins English Dictionary Word of the Year. Twelve months ago it was a niche tweet. Now it's in the dictionary. The people who say they'll figure this out later keep moving the deadline. Start somewhere real, try makermint for free now! Link in description!
#AI#nocodetool#nocodeai#AIgame #AIgamemaker #AIgametool
There's now a competition with $40,000 in prizes specifically for games built with AI. Vibe Jam. Real cash, real submissions, real judges. That's how fast this went from weird experiment to legitimate creative format. If you've been thinking about building something, the window where "early" still means early is closing. Start free with our link in bio!
#ai#aigame #nocodetool#vibecoding#makermint
Uber burned through its entire 2026 AI coding budget in four months. Enterprise tools, enterprise prices, just to ship code faster. Meanwhile you can build a game today, for free, in ten minutes. The gap between what big companies spend and what's available to anyone right now is genuinely absurd. Link in bio to try creating your first game for free!
#AI#AIGame #AIGameMaker #Nocodetool#NocodeAI
The most personal thing you can give someone isn't a playlist or a card. It's a game built around them. Their obsessions. Their inside jokes. The things only they know too much about. Ten minutes to build. Hours for them to play.
Make your first game for free, no downloads, just pure passion. Link in description
#AI#AIGames #AIGameMaker
7,000+ games on Steam disclosed AI use last year. The number keeps climbing. But most AI-made games are obvious, flat, generic, no reason to exist. The rare ones are built around something specific: a niche, a community, an actual idea. That gap is still wide open. Start with something you care about.
(you can make your own first game in minutes, try makermint, link in bio)
#AI#AIGames #AIGameMakers
Most quiz games feel too easy or too broad.
That's because they weren't made for you.
If you know a topic deeply, obscure 90s movies, Premier League stats, your city's history, your friend group's worst moments, you can build a quiz around it in ten minutes. Questions, rules, the whole thing. Then share the link.
Play it with people who'll actually find it hard.
Start creating free: makermint.com
You know the thing where you spend 20 minutes scrolling through games trying to find something that fits the moment and nothing quite does?
You could have built one in that time.
Ten minutes on Makermint. Your theme, your questions, your rules. A trivia game about your friend group's worst decisions. A quiz for the road trip. Something nobody else has because you made it for tonight.
The game that fits perfectly is usually the one you made yourself.
makermint.com#AIgames#nocode#nocodeAI
The vibe coders shipping consistently all do one thing before touching any tool.
They write out what the game is in plain text first. How states connect. What persists. What the player can and can't do. 150 words, nothing more.
That document gets pasted at the start of every new conversation. It doesn't change. The prompts do.
Keeps the AI oriented no matter how long the project runs. Most people never do this and wonder why session four feels like starting over.
#AItools#NocodeAI#AIgamedev#gamedev#gaming
Some more nuggets of info from AWS Summit Stockholm:
The part most people will overlook:
Most teams building agentic apps are hand-rolling their own memory, observability, and identity layers. AWS just packaged all of that into AgentCore, separate managed services you compose together.
Runtime, gateway, memory, observability, identity.
The pattern is the interesting bit: the agent layer is becoming infrastructure, not application code. The teams treating it that way are moving faster.
#Ai#AWS#nocode#makermint#Aigames
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